Recently, I’ve found a lot of joy in documenting how I explore ideas using generative AI. I’ve found it interesting to do so because I see these AI models as scaffolding for future technologies across the sciences and arts. While there’s a lot of debate, confusion and uncertainty about AI generated art, I express my creativity
by pushing the thoughts in my head to the model.
Today, I’ll be working on “Kohinoor”. A character designed by Michael Morgan for the game “Paragon” back in 2016. Michael and I met in the Paragon forums before all the devs working on the game moved over to Fortnite. Great decision for Epic, less so for us Paragon fans. RIP. 🪦
Michael had these well thought-out ability breakdowns for his characters and my ability to sketch complemented this perfectly. Fast forward 8 years and I have Michael’s permission to again create some his original characters.
Here’s a screenshot of what his description looks like, with some of our comments on the side.
There’s a public link to the doc below.
https://docs.google.com/document/d/11F9YWPXhCMlNEFXdNA1Hamr7P2bSKqArWbRlcyqm9hE/edit
A screenshot for Michael’s breakdown of Kohinoor, in 2016.
This project is less about the prompt engineering aspect and more about creating what I believe to be an interesting character. It’s a chance for me to record how I move from vague to concrete and hopefully a chance to find ways to improve my process. As with Cheshire & Uno, I won’t be “drawing” elements, everything I want to add will be done with GenAi. First in Dall-E, and then Midjourney & Photoshop for the finished piece(s).
I’ll be playing the role of creative director and will flesh out the direction the AI will take this character (while staying true to the details we have).
I mentioned before that Kohinoor was originally designed for a game called Paragon. Paragon is a MOBA (Massive Online Battle Arena) set in a distant future. It has machines, hHumans, Aliens, guns, magic & enough mysticism to satisfy any RPG & Sci-fi fan. There are no limitations to what characters we can create/how they function.
Here are some of Paragon’s characters. All of which exist in the same world. ⬇️
Morigesh: voodoo priestess.
Grim.Exe: Alien with a bot
Grux: Rhino warrior
Aurora: Ice Queen
Sevarog: Lord of the under
Crunch: battle boxing bot
Iggy & Scorch: imp & dragon
Wukong: Monkey King
Rampage: Angry monster
We have a brief for Kohinoor - detailed in Michael’s ability overview.
https://docs.google.com/document/d/11F9YWPXhCMlNEFXdNA1Hamr7P2bSKqArWbRlcyqm9hE/edit
I was curious how a generative model (ChatGPT), the SOTA (State of the Art) Model as January 7, 2024 might interpret this. My plan was to move from ChatGPT to Dall-E and get initial ideas based on “their” interpretation of the Michael’s document.
The Actual overview is quite ling, so I’ve only included the visual elements in this write up.
Breakdown of the Character after feeding in the details to ChatGPT:
<aside> <img src="/icons/robot_blue.svg" alt="/icons/robot_blue.svg" width="40px" /> Conceptual Design Overview
Visual Aesthetics: